It is time for yet another announcement! My Twine project, named Against Procrastination, is finally ready, tested by two testers whom I recruited locally and now available on itch.io!
In Against Procrastination, you need to clear your to-do list while avoiding tempting procrastination activities. It features numerous randomized activities, descriptions and variables that make small changes to the description – for example, in the reading activity, the genre variable has 21 different choices while the book type variable has 11! With randomized values for the length of the to-do list and the time you begin your game as well, no session is the same! Or if you do somehow find two identical sessions, you should go catch Shiny Pokémon before your god-level luck runs out.
I don’t know if new portfolio posts trigger any notifications, but I figured that an announcement would be good in any case.
Anyway, a sequence of events involving forgetting to copy my current Twine project into cloud before rebooting my laptop from Ubuntu to Windows for an extended period of time ended up leading me to finally looking into the game my boyfriend and I made two years ago for our programming course, MathQuiz. After a night and a morning’s work with things, I got it released on itch.io!
In the MathQuiz, you need to solve (more or less) tough equations with or without a timer, depending on the mode you choose and get as many points as you can.
It’s currently only available for Windows, as the Android version we made lacks in functionality due to the limitations of Jypeli, which we used in addition to C# to make this game. A Mac version will not be made because we lack the means to make and test it. When it comes to the Linux version, the answer is “perhaps someday”. Tools for making it exist, but we are unfamiliar with them, so for now it’s not on the to-do list.
Unless of course there is demand for it. Then it will, naturally, be added to the to-do list. 😉
Please check out the launch trailer as well!
Like I mentioned above, I’m working on a Twine project at the moment. There will be more info about it when I’ve gotten it finished and released, so stay tuned!