Against Procrastination is my first proper interactive fiction game made with Twine in autumn 2020. In it, you need to clear your to-do list while avoiding tempting procrastination activities. The game features numerous randomized activities, descriptions and variables that make small changes to the description – for example, in the reading activity, the genre variable has 21 different choices while the book type variable has 11! With randomized values for the length of the to-do list and the time you begin your game as well, no session is the same!
Bad Feather Day is a short low poly third person adventure platformer game made with Unity during the first half of 2021 for Jyväskylä University’s Game Project course. Unlike my other game projects so far, it was made by a proper team. In the game, you play as a bird with hands. Using the hands, you have to survive to the end of the game by punching and throwing bananas all the while you collect three keys in order to go against and defeat the final boss.
MathQuiz is a practical work I did with my boyfriend on our Programming 1 course using C# and Jypeli during the autumn semester of 2018. In the game, you need to solve (more or less) tough equations with or without a timer, depending on the mode you choose. Both modes have their own point lists for top 10 scores.
No Escape is a tiny game made with Bitsy for my Game Design course in November 2020. The story of the level that makes up No Escape is simple: You are trapped. Nothing that you do matters.
Project Moonshot is a Unity-made walking simulator for Game Off 2020. As you explore the facility you woke up in, trying to figure out, among other things, why it’s deserted but operational, you learn more about its crew. Unfortunately, due to time table issues manifesting mid-jam, the end result of this ambitious project was a barely serviceable prototype. Still, it’s something noteworthy and will be built upon, so it’s worthy of being on this list for now.