Down the Memory Lane

Down the Memory Lane is a short Ren’Py-made visual novel I made in a few days for a creative writing course in October 2021. The task was to make a digital story in two weeks, and I decided to make a visual novel. Since I didn’t have the resources for creating anything else than the story itself and whatever code would be necessary, all art and music came from assets I found on itch.io.

In this visual novel, you play as Jake, who, alongside his partner, Sylvia, visit his childhood home with hopes of him regaining his memories. It features four different endings.

One thing that makes Down the Memory Lane special to me is the fact that it’s my first project that’s gotten a YouTube video made by someone other than anyone involved in making the game. If you want to check out the video, you can watch it below.

You can download the VN for free here: https://windysilver.itch.io/down-the-memory-lane

The source code for the game can be found here: https://github.com/WindySilver/smallgames

Campfire Tales

Campfire Tales is Ren’Py-made visual novel my friend nofuu (who did the artwork) and I made for O2A2 (Again!) – A Visual Novel Jam in July 2021. While the theme was free to choose, these were the restrictions: only up to 1000 words and up to one of each of these: sprite, one background (or one illustration in place of the two former), one audio track, one sound effect, one voice actor, one piece of menu background art. You could also be the creative lead in only one project. Like with Well, Well, Well, nofuu handled the artwork while I did the writing, audio and programming (this time all of it).

In this visual novel, you get to choose one of three campfire tales that grandma Elaine can tell you: a ghost story, a garlic bread story and a dragon story. In addition to the three short stories and nofuu’s lovely artwork, a major aspect of the game is the asexual representation.

You can download the game for free here: https://windysilver.itch.io/campfire-tales

Well, Well, Well

Well, Well, Well is an interactive fiction game my friend nofuu and I made for the game jam Game Jam for the Junior Devs in July 2021. The theme was Underwater. nofuu made the artwork and a part of the code, while I handled writing, audio, level design and the rest of the programming.

In the game, you end up into a well and must navigate through underwater tunnels to get out without running out of oxygen. In addition to an oxygen meter, it also features an inventory – which is unlocked when you find an item – and randomization when it comes to area descriptions and the items you can find. While locations are fixed, it’s likely that you won’t get all the same texts and items if you take the same route on two different playthroughs!

You can play the game on itch.io: https://nofuu.itch.io/well-well-well

Bad Feather Day

Featured image is the game’s cover image on itch.io, made by the game’s graphic artist Noora Kemppainen.

Bad Feather Day is a short low poly third person adventure platformer game made with Unity during the first half of 2021 for Jyväskylä University’s Game Project course. Unlike my other game projects so far, it was made by a proper team – a group of seven students students who took part in the course at the same time and opted to name the team The Quarantined – meaning that I could focus on my own role: programming.

In Bad Feather Day, you play as a bird with hands. Using the hands, you have to survive to the end of the game by punching and throwing bananas all the while you collect three keys in order to go against and defeat the final boss.

In addition to doing my part of the C# scripts, I also provided some voice acting, made one small animation and worked on making sure that the UI elements are anchored and placed correctly so that the elements will not overlap or be outside of the canvas on different aspect rations.

You can download the game here: https://windysilver.itch.io/bad-feather-day

Bananawriter

Bananawriter is a small command line application that, by default, writes 55 bananas if merely told to write. It can also write a specific number of a specified word or do that and randomize the given words. It was made with Java and a library that helped with the command structure (in fact, it’s based on a weekly exercise that needed to be done during my Programming 2 course).

Most of the program was written in August 2020 but it was finished and released on April Fool’s Day 2021.

For the source code and downloads, head to the GitHub repository: https://github.com/WindySilver/Bananawriter

Project Moonshot

Project Moonshot is a Unity-made walking simulator for the first game jam I took part in, Game Off 2020. The theme was Moonshot, and it led to me using it in several ways: an ambitious game project, an ambitious project in the game’s world and the moon as the setting.

In the game, you wake up all alone in a strange facility. As you pick up a tablet meant for scanning and  saving texts, you set out to explore and try to figure out where you are, who you are, what you are and why the facility is deserted but operational. What is this Project Moonshot that the facility appears to have been created for?

Unfortunately, in the middle of the month of Game Off, life happened, took my project time and ran with it, forcing me to rush this over-ambitious project during the last weekend to get at least something released. The result was a duct-taped prototype with 4 out of 16 data files unfunctional for some unknown reason, an unfinished facility and an inventory interface that doesn’t show all of the text, sometimes not even when you move it to the most optimal spot on the screen.

I am planning to work on this project after Game Off, though, so there will be more to what is currently a barely serviceable mess.

You can download the game here: https://windysilver.itch.io/project-moonshot

The GitHub repository: https://github.com/WindySilver/ProjectMoonshot

No Escape

No Escape is a tiny game made with Bitsy for my Game Design course in November 2020. In the exercise that created this game, we had to familiarize ourselves with either Bitsy, Mosi or Twine, desn a level with a story or a purpose and create it with our tool of choice. Since I was already familiar with Twine, I decided to go for it with Bitsy.

The story of the level that makes up No Escape is simple: You are trapped. Nothing that you do matters.

You can play the game here: https://windysilver.itch.io/no-escape

The source code for the game can be found here: https://github.com/WindySilver/smallgames

Against Procrastination

Against Procrastination is my first proper interactive fiction game made with Twine. In it, you need to clear your to-do list while avoiding tempting procrastination activities.

Against Procrastination features numerous randomized activities, descriptions and variables that make small changes to the description – for example, in the reading activity, the genre variable has 21 different choices while the book type variable has 11! With randomized values for the length of the to-do list and the time you begin your game as well, no session is the same! Or if you do somehow find two identical sessions, you should go catch Shiny Pokémon before your god-level luck runs out.

According to Twine, the game has a total of 7576 words – although you are highly unlike to read every single on of them.

You can play the game on itch.io: https://windysilver.itch.io/against-procrastination

The source code for the game can be found here: https://github.com/WindySilver/smallgames

MathQuiz

MathQuiz is a practical work I did with my boyfriend on our Programming 1 course using C# and Jypeli during the autumn semester of 2018.

In the MathQuiz, you need to solve (more or less) tough equations with or without a timer, depending on the mode you choose. Both modes have their own point lists for top 10 scores.

You can download the game here: https://windysilver.itch.io/mathquiz

The source code: https://github.com/WindySilver/MathQuiz

Video games

The video games I have made. The source code for the projects on this page which have a public repository are available on GitHub and the games themselves are available on itch.io.

Interactive fiction

Against Procrastination

Against Procrastination is my first proper interactive fiction game made with Twine in autumn 2020. In it, you need to clear your to-do list while avoiding tempting procrastination activities. The game features numerous randomized activities, descriptions and variables that make small changes to the description – for example, in the reading activity, the genre variable has 21 different choices while the book type variable has 11! With randomized values for the length of the to-do list and the time you begin your game as well, no session is the same!

Well, Well, Well

Well, Well, Well is an interactive fiction game my friend nofuu (who made the artwork and some of the code) and I made for Game Jam for the Junior Devs in July 2021. In it, you end up into a well and must navigate through underwater tunnels to get out without running out of oxygen. With randomized area descriptions, each playthrough offers a little variation even if you take the same steps!

Campfire Tales

Campfire Tales is visual novel my friend nofuu (who did the artwork) and I made for the O2A2 (Again!) – A Visual Novel Jam in July 2021. In it, you get to choose one of three campfire tales that grandma Elaine can tell you: a ghost story, a garlic bread story and a dragon story. In addition to the three short stories and nofuu’s lovely artwork, a major aspect of the game is the asexual representation.

Down the Memory Lane

Down the Memory Lane is a short visual novel I made in a few days for a creative writing course in October 2021. In it, you play as Jake, who, alongside his partner, Sylvia, visit his childhood home with hopes of him regaining his memories. It features four different endings. It’s also my first project that’s gotten a YouTube video made by someone other than anyone involved in making the game.

Other games

Bad Feather Day

Bad Feather Day is a short low poly third person adventure platformer game made with Unity during the first half of 2021 for Jyväskylä University’s Game Project course. Unlike my other game projects so far, it was made by a proper team. In the game, you play as a bird with hands. Using the hands, you have to survive to the end of the game by punching and throwing bananas all the while you collect three keys in order to go against and defeat the final boss.

MathQuiz

MathQuiz is a practical work I did with my boyfriend on our Programming 1 course using C# and Jypeli during the autumn semester of 2018. In the game, you need to solve (more or less) tough equations with or without a timer, depending on the mode you choose. Both modes have their own point lists for top 10 scores.

No Escape

No Escape is a tiny game made with Bitsy for my Game Design course in November 2020. The story of the level that makes up No Escape is simple: You are trapped. Nothing that you do matters.

Project Moonshot

Project Moonshot is a Unity-made walking simulator made for Game Off 2020. As you explore the facility you woke up in, trying to figure out, among other things, why it’s deserted but operational, you learn more about its crew. Unfortunately, due to time table issues manifesting mid-jam, the end result of this ambitious project was a barely serviceable prototype. Still, it’s something noteworthy and will be built upon, so it’s worthy of being on this list for now.