Bad Feather Day is a short low poly third person adventure platformer game made with Unity during the first half of 2021 for Jyväskylä University's Game Project course. Unlike my other game projects so far, it was made by a proper team - a group of seven students students who took part in the course at the same time and opted to name the team The Quarantined - meaning that I could focus on my own role: programming.
The story of the level that makes up No Escape is simple: You are trapped. Nothing that you do matters.
MathQuiz is a practical work I did with my boyfriend on our Programming 1 course using C# and Jypeli during the autumn semester of 2018.
It turned out that only one visual arts course required a course diary, the original main purpose for this site, so only one will ever be here. Because the diary entries will drown in the blog someday, I have put links to them here.